Alerts, Conditions, and Directives

Before I forget - the sleaziest scifi RPG in the galaxy, Alpha Blue, is FREE now through November 25th!!!

I've been re-watching my boxed set of Red Dwarf and noticed their whimsical penchant for color-coded alerts and conditions. Why not add directives, as well?

What's the difference? An alert tells you there's a situation happening. A condition tells you the current status of a thing. A directive is a mission label, letting you know what might be in store during the assignment.

The following random table is just something fun elaborating on what they started...

Color / Reference

1. Taupe: Everything's fine, carry on!
2. White: Nothing out of the ordinary yet, but something might happen soon.
3. Pink: Available pussy nearby! [occasionally referenced as "poontang alert"]
4. Gold: Urination related... usually someone has to pee, but occasionally there's a golden shower opportunity!
5. Blue: The situation is pretty bad, but still manageable.
6. Mauve: Spirituality, mind-expansion, and sexual consciousness.
7. Heliotrope: The situation has to do with hallucinations, visions, or dreams.
8. Red: The situation is bad enough to GTFO of there!
9. Crimson: Things are seriously bad, but still somehow awesome - maybe that bad stuff is happening to your enemies?
10. Obsidian: Mind control, possession, and psionic influence!
11. Rainbow: There's an inclusion/diversity emergency! [also someone nearby may be triggered while not being able to take a joke]
12. Alpha Blue: There's an opportunity for extreme sleaziness!


Thanks for reading, commenting, and sharing! Who knows where or when this will show up in an Alpha Blue adventure. Stay tuned...


Authored by Venger Satanis


Readers' Rating: